One of the most powerful reality and cinematic directing programs for 3D images and combining them with fixed images to look realistic. With a professional render technique. 64-bitfrom Direct link
Description: One of the most powerful reality and cinematic directing programs for 3D images and combining them with fixed images to look realistic. With a professional render technique. 64-bit
Version: Professional 2022.0.1
Size: 1,7 GB
Core: 64Bit
What’s new in VRED 2022
VRED® 2022 visualization and virtual prototyping software introduces enhancements to rendering, data handling, and streaming capabilities.
Rendering improvements New shader models and GPU raytracing improvements provide superior rendering quality. (video: 1:32 min.)
Expanded streaming capabilitiesEnhanced VRED streaming capabilities, including UI improvements and expanded device support. (video: 2:21 min.)
Interactive depth of fieldYou can now use real-time depth of field, both in OpenGL and CPU raytracing, as well as for animations. (video: 48 sec.)
Updated UV editorVRED 2021.1The completely overhauled UV editor is more automated, now providing more Maya-like results. (video: 2:08 min.)
Improved quality rendersVRED 2021.1Introducing new sampling and ray-tracing techniques, as well as GPU ray-tracing enhancements, for better render quality. (video: 1:01 min.)
Flexibility in collaborationVRED 2021.1Improvements to the VRED Stream app include flexibility with size, browser choice, and connectivity. (video: 49 sec.)
Subsurface scattering algorithmThe volume scattering algorithm allows for a more realistic look and behavior of materials. (video: 48 sec.)
VRED Go exportable fileExport a VRED Go file to view in VR or on a desktop without having to install VRED. (video: 1:05 min.)
Adaptive variable rate shadingIncrease rendering performance and quality by varying the shading rate for different regions of the frame.
For GPU Raytracing, we recommend the use of the following NVIDIA® driver versions. Larger scenes require 8GB or more GPU memory.
Windows NVIDIA driver requirements: v.2022.3 requires 471.11 or above, but 471.68 or above is recommended v.2022.2 requires 471.11 or above v.2022.1 requires 456.71 or above v.2022.01 requires 441.66 or above v.2022.0 requires 441.66 or above Linux NVIDIA driver requirements: v.2022.3 requires 470.94 or above v.2022.1 requires 455.28 or above v.2022.01 requires 440 or 445 or above v.2022.0 requires 440 or 445 or above NOTE: The driver is available under Advanced search on the NVIDIA website here. For OpenGL: Supported NVIDIA or AMD graphics card with OpenGL 4.3 support and a certified driver See the Certified Hardware
Operating Systems
Microsoft® Windows® 10 (64-bit) Microsoft Windows 8.1 Professional (64-bit) IMPORTANT: Red Hat 6.x is not supported as of version 2022 Windows 7 is not supported as of version 2021 MacOS is not supported as of version 2019.1 For the VRED Render Node and VRED Core:Linux Version: Linux with GNU C Library stable release version 2.17 with installed X-Server Red Hat 7.x
Other Software
Adobe® Acrobat® Reader (required to view PDF documentation provided) Autodesk recommends the latest version of the following web browsers for access to online supplemental content: Apple Safari® Google Chrome™ Microsoft Edge® Mozilla® Firefox® Appropriate graphics card driver Driver software for optional hardware
Optional Hardware
3D Mouse HP Reverb G2, Oculus Rift & Rift S, HTC VIVE, VIVE Pro, VIVE Pro Eye, VIVE Pro 2, VIVE Cosmos & VIVE Cosmos Elite, WinMR, HP Reverb, VRHero/XTAL, StarVR, Varjo VR-1, VR-2, XR-1, XR-3 HMD, and Logitech VR Ink Pilot Support
NOTE: WinMR and HP Reverb HMDs are supported via OpenVR
Autodesk is not responsible for errors or failures of Autodesk software arising from the installation of updates, extensions or new releases issued by third-party hardware or software vendors for the certified software or hardware identified in this document (or for any other third-party software or hardware that you may use in connection with Autodesk products).
New Features and Enhancements
For the new features and enhancements in Autodesk VRED 2022.3 products, see What’s New in VRED 2022.3.
VERD 2022 Fixed Issues
These are the issues we fixed in VRED 2022.3 products:
Auto-generated Curve Frame Length – Auto-generated animation curves for image sequences are the correct length when the first image doesn’t end with 0.
Glass Refraction – The refraction for a single glass material atop a material with transparencies in layered material is now calculated correctly. 2022.2 and before 2022.3 Fix
Missing Caustics – When using Full Global Illumination or photon mapping, caustics for specular Substance materials are displayed. Missing Caustics Fixed 2022.3
Tinted Glass – The tint is preserved on a layered glass material. Material Editor Settings 2022.2 and before 2022.3 Fix
VERD 2022 Decore
Clones – Decoring no longer breaks clone structures.
Parent Node – Parent node transformations are considered when decoring.
Additional Vertices – When geometry is decored, additional vertices are removed, not added.
General
FBX Export – X-Rite Measured material names are preserved during the export of FBX files, thereby also preserving material references.
Nvidia Drivers – Installing Nvidia drivers on a Linux system doesn’t crash VRED.
Sticky Selection – Creating a light in the Light Editor, then clicking an empty area in the Scene Graph, deselects the current selection.
List Measured Material Name – X-Rite Measured material names are preserved during the export of FBX files, thereby also preserving material references.
Invisible Instances – When importing an Alias file, invisible instances are not imported when Import All surfaces is selected. They will only be included if Import Invisible Instances is enabled.
GPU Raytracing
Backplates – Fixed backplate behind dark glass, so it no longer appears clipped.
Background Color – The Render Settings background color is no longer seen on glass materials in GPU raytracing offline rendering. 2022.2 and before 2022.3 Fix
Photon Mapping – Photon mapping with Final Gathering appears as expected. There are no more issues with photon or irradiance mapping.
Ring Pattern – When in Precomputed + IBL and Full Global Illumination, sharp glossy reflections with very low roughness no longer display a ring pattern.
Shifted Reflections – Changing the Bump Intensity of a Substance material with a flat normal map no longer shifts the reflections.
Disabling GPU Raytracing – Switching from GPU Raytracing to OpenGL(Off) works as expected.
Texture-based Shadows – The crash when baking many lightmaps has been fixed. Now, calculating texture-based shadows when texture baking on the GPU works as expected.
Glass and Decals – Layered materials with glass and decals render as expected. Issue Fixed 2022.3
Layered Materials – Layered Materials are rendered correctly when GPU raytraced.
Material Editor
Preview Image – A material preview image is rendered when Show B Sides and Raytracing are enabled.
OpenGL
Geometry Light Sources – Enabling Geometry Light Sources in OpenGL for scenes with many geometry light sources no longer leads to a crash.
Python
.saveFile() – Added functionality to .saveFile() in `vrFileIOService.
Function Update – Updated the Python v2 API to include functions that were missing.
vrdData Objects – vrdData objects in the VRED Web API now use the Python documentation getter/setter key names.
Raytracing
Reflective Substance Materials – Reflective Substance materials are now traced in Precomputed + Reflection and Precomputed + Shadows modes, where roughness is < 0.01 on the surface.
Missing Internal Reflections – When using subsurface scattering on plastic materials, all internal reflections are present. Now with this fix, you can get results similar to normal glass.
Use a Light Source – Fixed the issue with disabling Use as Light Source in the Material Editor’s Incandescence section with multi-selection.
Isolate View – Improved performance when using Isolate View with raytracing.
Rendering
Shifted Pixels – Pixels are properly aligned for environment and skylight glossy reflections in all render modes.
Environment Projection Fix – An environment with many bright lights, such as the Berlin_Plaza_Night example environment, now uses different light directions for Shadow Light sources, due to the shifted pixels fix. 2022.2 2022.3
Blurry DLSS – DLSS quality for both eyes in OpenGL stereo rendering is identical.
Smart References
Smart references can now be sucessfully saved to the root folder of a drive.
Stream App
Freeze – The Stream App is no longer frozen when loading a geometry-intensive file from VRED Pro.
Substances
Normal Mapping – Substance materials with photon mapping using caustics display the correct normal maps when rendered.
Diffuse Colors – When CPU raytracing, Substance diffuse colors appear as expected.
Variants and Variant Sets
Old Render Queue Jobs – Variant Set exported XML files no longer contain references to old Render Queue jobs.
Localized Versions – Variants from a .vpb (English) work correctly when imported into a localized (non-English) version of VRED.
VRED Core
Adding a User – When starting VRED Core using -edit_preferences, a user can now be added to the Authentication section of the preferences.
CSB files are successfully loaded into the VRED Core Windows version.
OpenGL and 480p – For Linux VRED Core, images are now rendered in OpenGL when the resolution is set to 480p.
Color Profiles – ICC profiles are now embedded with VRED Core and VRED Server Node.
Secure Python – On VRED Core, when Secure Python is enabled, it works as expected.
Web Engine
Icon Display – All rotated icons in the circular menu are visible and displayed correctly. Web Engine before 2022.3 Fixed issue in 2022.3
“–enable-gpu-rasterization” – The environment variable parameter, "–enable-gpu-rasterization", was removed to fix the Qt 5.155 rendering of transformed SVG graphic issue. However, if you are experiencing lower Web Engine performance than expected, use QTWEBENGINE_CHROMIUM_FLAGS="--enable-gpu-rasterization --ignore-gpu-blocklist" to restore the previous version settings.
Web Server Config Changes – Changes can be made to the Web Server configuration while running a real-time streaming session. However, for most changes, reloading the web page by pressing F5 or clicking reload in the browser is required.
Known Issues and Workarounds
Differing CPU Raytracing results with the Glass shader between 2021 and 2022 – Surfaces using the Glass shader that were CPU rendered in VRED 2021 will look different when CPU rendered in VRED 2022. This is due to the Glass shader fix in version 2022.
Cluster Failure – A cluster will fail to start, if the last node is localhost in the cluster list. Explanation: A pipeline and PCs at the beginning of the list need to reach PCs later in the list by the given Name or IP Address. If localhost is used, VRED tries to use the hostname of the master PC; however, PC 10.148.241.230 doesn’t know GRED-P710 by name.
Selection highlighting of individual surfaces in a shell is not yet implemented.
Specular reflections of local lights are missing.
New scene crash – If you click Yes when asked to interrupt the Python interpreter, after clicking New Scene, and no Python scripts are running, VRED crashes. Solution: Click No when asked to interrupt the Python interpreter.
Denoiser can produce artefacts when rendering out non-premultiplied alpha renderpasses.
Internet Explorer dependency – If installing VRED 2020 on a machine running Internet Explorer, Internet Explorer 10 is needed to display the Let’s get started screen. A workaround for this is to create a deployment installer. When creating deployment installer images, VRED starts up fine for all license types. In the VRED user control popup menu,
Sign In works
Sign Out And Quit (user license) won’t work
Manage License won’t work
Explore Purchase Options sort of works, but the web page looks strange due to the older version of Internet Explorer